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The leading mobile esports team in the western region.
Perfect timing to become a tier-1 esports organization.
Focused in content production and community engagement.
Exciting growth opportunity at an early stage of expansion.
ACCORDING TO ALL METRICS, GAMING IS THE MOST CONSUMED
FORM OF ENTERTAINMENT.
Of global internet users
are gamers in 2020
Source: Global Web Index
$757 Million funneled
to esports into 130
deals in 2019
Source: Global Web Index
ESPORTS
Esports audience keeps growing at an insane rate of 16% CAGR and is expected to reach a total 646M audience in 2023.
This increasing audience belongs to a very specific demographic spectrum, native to social media, to which brands have a hard time accessing.
This younger audience has abandoned traditional media and demands specific content.
AGE GROUPS
In the last few years mobile gaming has rapidly overtaken well-established platforms in the videogame industry like PC and consoles.
With a 52% of global penetration in all markets, and an increasing accessibility in the world, smartphones have the highest growth rates within the entire industry.
Audience is expected to continue growing even more!
MARKET SHARE PER
SEGMEN
SMARTPHONE
USERS FORECAST
Mobile users in billions
Source: Statista
MOBILE IS NOT THE FUTURE ANYMORE, MOBILE IS THE PRESENT
According to Esport Charts, three out of the five most watched esport events on Youtube Gaming were from mobile games in 2020.
5G development represents a unique opportunity for mobile esports to grow and expand, with 57% of devices expected to support 5G by 2023.
Blockchain gaming continues to grow and dominate the nonfungible token (NFT) space with a share of roughly 22% of all NFT trading volume in the third quarter of 2021, according to a report released by the Blockchain Gaming Alliance, or BGA.
The report showed that NFT games accumulated $2.32 billion in revenue between July and September.
We have always been the most innovating club, the first in mobile, the first to invest in scalable technologies and we want to be a benchmark in blockchain gaming.
HISTORY
Founded in February 2017, Team Queso is a leading mobile esports team with a sizable audience in Spanish and LATAM markets. Since then, we have developed a strong and engaged community. Thanks to our founders we have a deep knowledge of the gaming scene, that we reinforce with organic content and focus on the community.
We have succeeded in every mobile game we have competed in, always reaching worlds’ highest positions. We are now present in Clash Royale, Brawl Stars, Clash of Clans, PUBG Mobile and Wild Rift.
On PC and console we have a competitive presence in Fortnite, League of Legends, Gears 5, Rocket League and Valorant. Most of them with a national focus but always looking for the opportunity to make the leap towards the international.
In June 2020 we inaugurated our TV studio, since then we have made both own productions and third party events. Today, our competitions and contents are references in the international gaming community.
2021 has been a year of evolution: alliance with FNATIC, developing video games and a rebranding looking to a promising future.
MANAGEMENT TEAM
CEO | Álvaro González de Buitrago
COO | Alicia Morote Oliver
Without previous experience in the esports industry, Alicia and Álvaro addressed in 2017 a personal project based on a deep knowledge of the community around mobile games. Four years later, they have more than 50 employees and they have positioned Team Queso as one of the best known esports teams at both national and international levels.
With an unbreakable vision about the promising future of mobile games and the long way to go within esports, they dealt with the project with a strong commitment on content creation.
They have always understood esports as an entertainment industry, focusing on achieving a sustainable and scalable business model, with the implementation of business management principles The team has accomplished, with its own financing, to be mobile games leaders with engage rates comparable to the biggest organizations in the world.
MOBILE ESPORTS
Mobile is rapidly positioning as the next big phenomenon in esports Gaming consumption trends are starting to be reflected in esports audiences and will continue on this path during the following years.
Mobile esports are easy to access for new audiences with lower average income High development in LATAM and Asia anticipating what will also trend in Europe and NA.
* Source: Statista and The Load Out
TEAM QUESO
Team Queso was born in the mobile gaming community. We perfectly understand our audience’s language and the content they love to watch.
WE’VE BEEN PART OF ALL MOBILE ESPORTS FRANCHISED LEAGUES THAT HAVE EXISTED
We have reached the World Cup events of every mobile game we have
competed in. We are undoubtedly the international leaders in mobile gaming
and we have the technical knowledge and community understanding needed
to leap towards the top positions in terms of visibility and sport success.
In all those competitions, we always topped the most watched matches positions, had the largest viewership on content around the league.*
* Source: Esports Charts
TEAM QUESO HAS 1 MILLION AGGREGATED FANS ALL AROUND THE GLOBE
Dominant position in Spanish speaking markets where the huge potential of LATAM is worth pointing out.
TEAM QUESO OFFICIAL ACCOUNTS
WE COMPETE IN MAJOR LEAGUESWITH REVENUE SHARE
BUSINESS MODELS FOR:
TV RIGHTS
LEAGUE SPONSORS
GAME DEVELOPER STIPENDS
IN-GAME DIGITAL ITEMS
TOURNAMENT PRIZES
TEAM QUESO COLLABORATES WITH MAJOR BRANDS
CREATIVE AND DISRUPTIVE CAMPAIGNS
ACTIVATION SCALABLE WITH OUR OWN TECHNOLOGY
CONTENT CREATOR NETWORK
REPORTS, DATA ANALYSIS AND CLEAR ROI
FOR OUR PARTNERS
46,843
IMPRESSIONS
38,539
REACH
3,844
ENGAGEMENT
$2,306.50
VALUATION
ALL FORMATS OF VOD (VIDEO ON DEMAND)
MOTION ARTISTS AND OTHER GRAPHIC DESIGNS
STREAMING PRODUCTION
OVER 50% OF CURRENT PRODUCTION IS BEING SOLD
TO CLIENTS AND PARTNERS
APPGRADE ACQUISITION
TOURNAMENT ORGANIZATION
By combining Team Queso’s networking (game developers and pro
teams) with AppGrade technology, we can organize tournaments for
brands, companies, league operators, influencers or digital events
globally (Samsung Cup).
Team Queso can produce tournament broadcasts and get specific
audience ROI with their influencer hub.
FAN APP DEVELOPMENT
Fan monetization is a great opportunity in the industry and scalable
with the proper technology.
The average revenue per fan is significantly lower than the equivalent revenue
per traditional sport fan. That leads us to a huge potential to grow revenue
from fans.
The first step is always to build an audience and monetization will come later
on. In the end, esports awaken the same feelings and passion than traditional
sports but on a global audience.
One of the main challenges for the future
of Team Queso is to properly monetize
our fans It’s the challenge of the entire
industry.
An average Team Queso fan is an 18-24
years old male who likes mobile gaming,
so we’ve decided that the best way to
approach is via an official mobile app.
Team Queso’s mobile app will feature our
esport achievements and at the same
time it will open up a new channel to
engage fans.
REVENUE WILL COME VIA:
The official Team Queso app launching will be
during 2022 on iOS and Android – for free.
PROFESSIONAL PLAYERS IN CRYPTO GAMES
BLOCKCHAIN GAMING FORMATION
NFT GAMES CREATION
THE FIRST ESPORTS STADIUM ON BLOCKCHAIN
TRAINING FOR FUTURE GAMERS ON BLOCKCHAIN,
TOKENIZATION AND DEFI PROTOCOLS:
NFTs 2.0
DeFi 2.0
NEW DISRUPTIVE TOKENIZATIONS
ANALYSIS OF NEW BLOCKCHAINS WITH POTENTIAL
PARTNERS: TUTELLUS, CHRYSALIS
OUR BRAND NEW MOBILE GAMES STUDIO WITH
BLOCKCHAIN TECHNOLOGY
CEO | Álvaro González de Buitrago
COO | Alicia Morote Oliver
Esports Director | Álvaro Gonzalo Berzosa
AppGrade CEO | Marc Ollé
VP of Investor Relations &
Strategy Development
| Almudena Berzosa
Director of Communications
| Daniel López Lerma
PatoGraphics CEO | Alejandro Molina
Chrysalis Group COO | Carlos Celorrio
Chrysalis Group CFO | Marcos Carrera
Esports
Brands
Media
Technology